Did you know that it has been proven that after 30 hours of playing chess, children get better results in math tests. Chess is one of the few games that entertain and at the same time bring so many benefits. By learning the rules of the game, you will stimulate your neurons to work, develop memory and concentration. Learning to play chess does not have to be difficult, just a little focus. How to play chess?
Set the chessboard
Start by setting the chessboard. Letters and numbers on the board should be placed towards the player. If your checkerboard has no markings, take the rule that the player has a white (or light) field on the closest line to his right.
The initial arrangement of the figures is always the same. Pawns are on the second line. The place of the towers are the corners of the chessboard. Next to them are jumpers and then bishops. In the central fields there is the queen (who always occupies the space of his own color) and the king.
How do the individual figures move?
King
The king is the most important figure, but one of the weakest. The king can only move one space in any direction – up, down, sideways, and diagonally. A king can never enter a chess field (where he could be captured). When a king is attacked by another figure, we call it “check.”
Hetman
Unlike the king, Hetman is the strongest figure. He can go along one direction – forward, backward, sideways or diagonally – as far as possible, provided he does not pass through figures of the same color as himself. And, as with all other figures, if the captain captures the opponent’s figure, his move is completed. Look at the chessboard, if a white queen captures a black queen, then the black king is forced to move.
Tower
The tower can move as far as it wants, but only forward, backward and sideways. Towers are particularly powerful figures when they protect each other and work together!
Runner
The bishop, like the tower, can go as far as he wants, but only diagonally. Each messenger starts the game in one color (white or black) and must always remain on it. The bishops work well together because they cover each other’s weaknesses.
Jumper
The jumper moves in a completely different way from the rest of the figures. During one move it goes about 2 fields in a given direction, and then one square at a right angle. His movement resembles the shape of the letter “L”. Importantly, the jumper is the only figure that can jump over other figures.
Pawn
Pawns are different from other figures because they move differently than they beat: they walk straight, while they beat diagonally. The pawn moves one space forward, except for his first move in a given game, then he has the opportunity to move two spaces forward. However, it always beats one square diagonally. The pawn never moves or beats backwards.
Pawns have one more special ability, i.e. if a pawn reaches the end of the chessboard, it can become any other chess piece (this is called promotion). Can be promoted to any figure.